Vere

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Category:

GameJam Submission

My Jobs:

GameJam Team Project - System Design, Feature Development, Project Integration

Vere

Game Link: Vere

48-hour in-school game jam entry with a team of 9. Co-led development as Associate Director, overseeing system architecture and cross-team coordination between programmers, artists, and level designers.

Designed and implemented the core mechanic: UI elements (windows, buttons, dialogue boxes) function as physical platforms, making the game's own interface the terrain players navigate and interact with.

Built the player controller and movement system, including double jump and collision handling with dynamic UI-based platforms.

Contributed to level design, structuring progression around the glitch aesthetic — using visual decay and interface fragmentation as both narrative cues and mechanical obstacles.